Quantum of Solace (Wii)
I am a Bond freak, and I'm pretty exciting to be reviewing one of the best Bond games on the market, and one of the best Wii FPS's out there, even though there are few.
"The best bond game since Goldeneye" was pretty darn close. Quantum of Solace is a first person/third person hybrid shooter, which has you use an array of weapons, grenades, and takedowns to advance through single player. Whenever you crouch behind a wall or an object, it switches into third person and you can see Bond. Quantum of Solace consists of Casino Royale and Quantum of Solace so you get to play through both movies! Let me tell you, the missions are very interesting, fun, and makes you think becuase, after all, Bond's greatest weapon is his mind. The AI is also very intelligent and will do anything to kill you.
The multiplayer is a blast if you have four friends. Otherwise, stick to single player and online. It's great for parties and gatherings, though, and for your Xbox lover friends who only play FPS's.
The real fun of the game comes in the online mode. Using Nintendo WFC, you can connect online and play a free for all or an objective race in teams or alone. It is the best part of the game I'll tell you that. I only wish you could play with up to 8 people. The levels are designed for more than 4 players (which is the max), but I don't know why the developers chose only 4 at a time? I guess lagginess or something, but 4 players was still a blast.
The controls are really simple and are great to pick up & play. I'd recommend using the Wiimote and Nunchuck and not the Zapper. The control is harder with the Zapper. With B to shoot and A to crouch, you'll be on your way to 007 in no time!
Overall, Quantum of Solace is, in my opinion, the second best Bond game since Goldeneye. The first being Nightfire. I loved that game.
Pros:
Good Wii FPS
Strong Controls
Nice Wi-Fi
Cons:
Short Campaign
Only 4 Players Online
Overall:
7.5/10
Wednesday, September 30, 2009
Tuesday, September 29, 2009
Tuesday Quickie - September 29th
Here's this weeks Tuesday Quickie!
Tuesday, Spetember 29th:
Mario and Sonic at the Winter Olympic Games
Developer - SEGA
Publisher - SEGA
Release - October 13th
Genre - Sports
Rating - ESRB E
Platform - Wii
Quick Glance: The sequel to Mario and Sonic at the Olympic Games, one of the most popular Wii games, Winter Olympics is all new and all of the same as you play as characters from the Mario and Sonic universes. You and up to 4 friends can partcipate in a wonder of new Winter sports, like Skiing, Ice Skating, and even have a Snowball Fight. Dream Events, Wii Controls, and Wi-Fi Leaderboards are just icing on the cake!
DJ Hero
Developer - FreeStyleGames
Publisher - Activision
Release Date - November 3rd
Genre - Music
Rating - ESRB T
Platform - Wii
Quick Glance: DJ Hero puts the "spin" on music games, such as Guitar Hero and Rock Band, by letting you mix with rap and hip-hop songs using a new turntable peripheral. DJ Hero will feature multiple tracks, online and offline multiplayer, and songs from great artists like Marvin Gaye and the Black Eyed Peas
Kingdom Hearts 358/2 Days
Developer - Hand
Publisher - Square-Enix
Release - Today!
Genre - Action RPG
Rating - ESRB E10+
Platform - DS
Quick Glance: Since Kingdom Hearts is my favorite game series ever, I thought that today's episode of Tuesday Quickie would be a speical one. Abruptly named, 358 Days Over 2 (yes, that's how it's said), this has you play as Roxas, Sora's Nobody. If you're already confused, that's too bad! You play as Roxas and his days within Organization XIII, which bridges the gap between Kingdom Hearts and Chain of Memories. The developers tried and successfully fit a huge 3-D engine on the DS cartridge. It looks great and feels great. Unlike previous KH titles, you play through missions, starting in a Hub World at Castle Oblivion. You and Organization members go out and complete missions together, in Disney world. Yes, Disney worlds. That's where KH's charm lies. The combat system is great and has limit attacks here and there. New is a new panel system, where you customize Roxas's abilities by placing item and attack panels into slots. Also new is a series first, 4 player multiplayer mode, where you and up to 4 friends can partake in all new multiplayer missions, and can play as any of the XIII members. Sounds like I've got a new game to buy!
Tuesday, Spetember 29th:
Mario and Sonic at the Winter Olympic Games
Developer - SEGA
Publisher - SEGA
Release - October 13th
Genre - Sports
Rating - ESRB E
Platform - Wii
Quick Glance: The sequel to Mario and Sonic at the Olympic Games, one of the most popular Wii games, Winter Olympics is all new and all of the same as you play as characters from the Mario and Sonic universes. You and up to 4 friends can partcipate in a wonder of new Winter sports, like Skiing, Ice Skating, and even have a Snowball Fight. Dream Events, Wii Controls, and Wi-Fi Leaderboards are just icing on the cake!
DJ Hero
Developer - FreeStyleGames
Publisher - Activision
Release Date - November 3rd
Genre - Music
Rating - ESRB T
Platform - Wii
Quick Glance: DJ Hero puts the "spin" on music games, such as Guitar Hero and Rock Band, by letting you mix with rap and hip-hop songs using a new turntable peripheral. DJ Hero will feature multiple tracks, online and offline multiplayer, and songs from great artists like Marvin Gaye and the Black Eyed Peas
Kingdom Hearts 358/2 Days
Developer - Hand
Publisher - Square-Enix
Release - Today!
Genre - Action RPG
Rating - ESRB E10+
Platform - DS
Quick Glance: Since Kingdom Hearts is my favorite game series ever, I thought that today's episode of Tuesday Quickie would be a speical one. Abruptly named, 358 Days Over 2 (yes, that's how it's said), this has you play as Roxas, Sora's Nobody. If you're already confused, that's too bad! You play as Roxas and his days within Organization XIII, which bridges the gap between Kingdom Hearts and Chain of Memories. The developers tried and successfully fit a huge 3-D engine on the DS cartridge. It looks great and feels great. Unlike previous KH titles, you play through missions, starting in a Hub World at Castle Oblivion. You and Organization members go out and complete missions together, in Disney world. Yes, Disney worlds. That's where KH's charm lies. The combat system is great and has limit attacks here and there. New is a new panel system, where you customize Roxas's abilities by placing item and attack panels into slots. Also new is a series first, 4 player multiplayer mode, where you and up to 4 friends can partake in all new multiplayer missions, and can play as any of the XIII members. Sounds like I've got a new game to buy!
Labels:
dj hero,
ds,
kingdom hearts,
mario and sonic,
olympic games,
roxas,
tuesday,
wii
Monday, September 28, 2009
Super Smash Bros. Brawl
Super Smash Brothers Brawl (Wii)
The sequel to one of the best games of all time finally came to the Wii back in 2008, and the look and feel are incredible.
This is obviously SSBB. The object of Super Smash Bros. is to knock your opponent off the screen by filling up their damage, and then smashing them! These are all characters from the Nintendo Universe, and there's now letdowns here. We're talkin Mario, Link, Samus, Kirby, Pikachu, Marth, Ness, Wario, Olimar, Donkey Kong, Ice Climbers, Pit, Luigi, Yoshi, ROB, Zelda, Sonic, even Solid Snake gets in on the action, and there are loads more. 35 characters to be exact.
But I can't talk about the gameplay before the presentation. This is THE game. You've got Solo, Multiplayer, Wi-Fi, Level Creators, Music, and loads more. Solo is obviously, by yourself. You play through the classic Classic mode, which pits you against random characters on random levels. Also returning are Event Match, Minigames, and All-Star Mode. New is Training, and also The Subspace Emissary, an epic side-scrolling adventure with amazing cutscenes and very long gameplay. This could itself be one game.
Multiplayer, on the other hand, is the real meat. Up to 4 players can brawl it out in free for all, teams, special battles, tournaments and rotations. Wi-Fi is also great and almost everything you do offline, you can do online (minus Subspace Emissary) The music features the best Nintendo Soundtrack I've ever seen, with multiple tracks from like every Nintendo game you can think of! Also, you can customize how often the music appears on each stage, which I enjoyed.
New to Brawl is the final smash, a super devastating move which you can perform only by hitting the Smash Ball, which appears randomly within the battle. Also, there are new items. Not only Poke Balls, but Assist Trophies, where a random Nintendo character will come and aid you, or annoy you (cough Resetti cough).
The levels are very intuitive. You've got the classic Battlefield and Final Destination, and returning tracks from Melee, but also about 25 new stages from each character. We have Shadow Moses Island, Distant Planet, New Pork City, even Mario Kart, and these levels don't dissappoint. Each level has its own features, and special things that change how you play. You can even create your own levels using a simple but full level editor, and share those online.
You can also share pictures, videos, and levels with your friends via Nintendo Wi-Fi, and Nintendo will choose a picture, video, and level and send it to you whenever you connect via the Smash Service.
Now control. There's a plethora of control schemes from you to choose from. Ranging from Wiimote and Nunchuck, to even Gamecube Controller, with just Wiimote and Classic Controller in between. Also, you can choose which button does what move, so if you don't like where the moves are placed, you can just switch it!
I can't think of anything negative to say about the game. Maybe a little less characters from Kirby? Haha. No really, we have 3, count them 3! Kirby characters. Kirby, Meta Knight, AND King Dedede. No thanks!
I've given this a perfect score, and a Joey's Choice Award, which I will let you guys vote for the best game reviewed this year.
Pros:
Almost 40 Characters!!
Great Multiplayer
Good Wi-Fi Support
Lots of Replay Value
Cons:
Too Many Kirby Characters!!!
OVERALL - 10/10
The sequel to one of the best games of all time finally came to the Wii back in 2008, and the look and feel are incredible.
This is obviously SSBB. The object of Super Smash Bros. is to knock your opponent off the screen by filling up their damage, and then smashing them! These are all characters from the Nintendo Universe, and there's now letdowns here. We're talkin Mario, Link, Samus, Kirby, Pikachu, Marth, Ness, Wario, Olimar, Donkey Kong, Ice Climbers, Pit, Luigi, Yoshi, ROB, Zelda, Sonic, even Solid Snake gets in on the action, and there are loads more. 35 characters to be exact.
But I can't talk about the gameplay before the presentation. This is THE game. You've got Solo, Multiplayer, Wi-Fi, Level Creators, Music, and loads more. Solo is obviously, by yourself. You play through the classic Classic mode, which pits you against random characters on random levels. Also returning are Event Match, Minigames, and All-Star Mode. New is Training, and also The Subspace Emissary, an epic side-scrolling adventure with amazing cutscenes and very long gameplay. This could itself be one game.
Multiplayer, on the other hand, is the real meat. Up to 4 players can brawl it out in free for all, teams, special battles, tournaments and rotations. Wi-Fi is also great and almost everything you do offline, you can do online (minus Subspace Emissary) The music features the best Nintendo Soundtrack I've ever seen, with multiple tracks from like every Nintendo game you can think of! Also, you can customize how often the music appears on each stage, which I enjoyed.
New to Brawl is the final smash, a super devastating move which you can perform only by hitting the Smash Ball, which appears randomly within the battle. Also, there are new items. Not only Poke Balls, but Assist Trophies, where a random Nintendo character will come and aid you, or annoy you (cough Resetti cough).
The levels are very intuitive. You've got the classic Battlefield and Final Destination, and returning tracks from Melee, but also about 25 new stages from each character. We have Shadow Moses Island, Distant Planet, New Pork City, even Mario Kart, and these levels don't dissappoint. Each level has its own features, and special things that change how you play. You can even create your own levels using a simple but full level editor, and share those online.
You can also share pictures, videos, and levels with your friends via Nintendo Wi-Fi, and Nintendo will choose a picture, video, and level and send it to you whenever you connect via the Smash Service.
Now control. There's a plethora of control schemes from you to choose from. Ranging from Wiimote and Nunchuck, to even Gamecube Controller, with just Wiimote and Classic Controller in between. Also, you can choose which button does what move, so if you don't like where the moves are placed, you can just switch it!
I can't think of anything negative to say about the game. Maybe a little less characters from Kirby? Haha. No really, we have 3, count them 3! Kirby characters. Kirby, Meta Knight, AND King Dedede. No thanks!
I've given this a perfect score, and a Joey's Choice Award, which I will let you guys vote for the best game reviewed this year.
Pros:
Almost 40 Characters!!
Great Multiplayer
Good Wi-Fi Support
Lots of Replay Value
Cons:
Too Many Kirby Characters!!!
OVERALL - 10/10
Sunday, September 27, 2009
Scribblenauts
Scribblenauts (DS)
The word Scribblenauts is not a very well known word, that was until earlier this year, when Warner Bros. Interactive showed us this DS gem.
Scribblenauts is a simple, original concept. You write anything, and it will appear in the game. The only exceptions are no copyrights, alcoholic drinks, or suggestive words, but who would put those in anyways? Right? The touch screen has great use when you are writing the words. The handwriting recognition is perfect.
So, you use these written items to solve remedial puzzles within 9 worlds. There are two puzzle types: action and puzzle. In action, you are simply using the items to get you to your goal, a starite, what our hero Maxwell is trying to get. There are buttons to press and gaps to leap in the action stages. The puzzle stages on the other hand, are much more interesting. Instead of the starite being right there, the game gives you a hint on what you have to do to earn your starite. You can save a cat from a house, or even exterminate rats, before you receive the starite.
Of course, creativity is a must here. There are a few trump cards, like jet pack, God, and bulldozer, but the game uses a cool par system. You can beat each stage 3 times, but without using the same items. This is fun. There are also merits and awards for you to collect, which range from summoning a ton of animals, or just using a new item.
Also, each item interacts with the other. Like bone interacts with dog. I only wish there was a bit more creativity when it came to interactivity. For example, I summon a baby and a diaper. I can make the baby hold the diaper, but not put it on his body. That's just common sense, folks!
There is also a cool level editor, which lets you tweak any level to what you want. And then you can send it to friends via Nintendo Wi-Fi.
Scribblenauts is a lot of fun, you can spend hours just on the title screen, summoning whatever the heck you want.
There is one point which made me give this a lower score: control. You tap the screen and Maxwell will run there, most of the time. Almost always, you can't go two steps without him going crazy! Especially when I set up a really elaborate plan and the crappy control screwed it up. I wish the d-Pad could be used to control Maxwell.
Pros:
Pure Creativity
Lots of Replay Value
Cons:
Terrible Controls
Low Item Interactivity
Overall - 8.6/10
The word Scribblenauts is not a very well known word, that was until earlier this year, when Warner Bros. Interactive showed us this DS gem.
Scribblenauts is a simple, original concept. You write anything, and it will appear in the game. The only exceptions are no copyrights, alcoholic drinks, or suggestive words, but who would put those in anyways? Right? The touch screen has great use when you are writing the words. The handwriting recognition is perfect.
So, you use these written items to solve remedial puzzles within 9 worlds. There are two puzzle types: action and puzzle. In action, you are simply using the items to get you to your goal, a starite, what our hero Maxwell is trying to get. There are buttons to press and gaps to leap in the action stages. The puzzle stages on the other hand, are much more interesting. Instead of the starite being right there, the game gives you a hint on what you have to do to earn your starite. You can save a cat from a house, or even exterminate rats, before you receive the starite.
Of course, creativity is a must here. There are a few trump cards, like jet pack, God, and bulldozer, but the game uses a cool par system. You can beat each stage 3 times, but without using the same items. This is fun. There are also merits and awards for you to collect, which range from summoning a ton of animals, or just using a new item.
Also, each item interacts with the other. Like bone interacts with dog. I only wish there was a bit more creativity when it came to interactivity. For example, I summon a baby and a diaper. I can make the baby hold the diaper, but not put it on his body. That's just common sense, folks!
There is also a cool level editor, which lets you tweak any level to what you want. And then you can send it to friends via Nintendo Wi-Fi.
Scribblenauts is a lot of fun, you can spend hours just on the title screen, summoning whatever the heck you want.
There is one point which made me give this a lower score: control. You tap the screen and Maxwell will run there, most of the time. Almost always, you can't go two steps without him going crazy! Especially when I set up a really elaborate plan and the crappy control screwed it up. I wish the d-Pad could be used to control Maxwell.
Pros:
Pure Creativity
Lots of Replay Value
Cons:
Terrible Controls
Low Item Interactivity
Overall - 8.6/10
Saturday, September 26, 2009
Mario Party 8
Mario Party 8 (Wii)
Back in 2007, near Wii's launch, very few mario games had been out for Nintendo's new console. Although we already new about Super Mario Galaxy, it was ways away. Luckily, Nintendo hoped to make that wait shorter with the release of Mario Party 8.
The Mario Party franchise is a big one. The rules are simple: progress around a big game board, win coins, play minigames, screw your friends, yadayadayada. The object is to get the most stars by the end of the game. But what is really new about Mario Party 8?
I'd like to say very little, but since this is the first Wii Mario Party, let's give it a chance. You roll the dice by hitting the Wiimote up. A lot of the minigames use the Wiimote in intuitive ways. Whether you are holding a lasso, rowing a boat, or even shaking a soda, the Wiimote provides a fun experience.
Also new is the arrival of candy, a new way to screw your neighbor (which is what Mario Party is all about....making friends). Replacing orbs and hexes from the previous games, candy gives your player new abilities. They eat it, transform, and use that new ability. It can be hitting 3 dice blocks, turning into a ghost, or even a thwomp!
The new levels are also fun. My favorite is the train, but there's other boards with special game rules. For example, in Koopa's Tycoon Town, you acquire stars by purchasing special hotels when you pass them. But if an opponent bids higher, you lose all your stars! This provides a new way to play.
The characters are everyone you'd expect in a Mario game. Mario, Yoshi, Peach, and even Blooper? Yeah, Blooper.
I only gave this a lower score because I feel Nintendo needs to make a Mario Party game that sticks to its roots. the first 4 Mario Parties were fantastic games. But then Nintendo became a little lazy and pumped out way too many Mario Parties which were not up to par.
Also, the graphics could be better. They look fine, but when you want to view the map, they suck. When you are moving around the cursor to take a better look at the board, you can see all the blurry people and objects move by. Also it would be better if this was true 16:9 widescreen support.
Although this isn't a perfect Nintendo title, it was what Nintendo fans needed to tide them over until November.
Pros:
It's Mario fun!
Wiimote Controls
Interesting Levels
Cons:
Some Really Stupid Minigames
Needed a Bit More Polish
Total Score - 7.5/10
Back in 2007, near Wii's launch, very few mario games had been out for Nintendo's new console. Although we already new about Super Mario Galaxy, it was ways away. Luckily, Nintendo hoped to make that wait shorter with the release of Mario Party 8.
The Mario Party franchise is a big one. The rules are simple: progress around a big game board, win coins, play minigames, screw your friends, yadayadayada. The object is to get the most stars by the end of the game. But what is really new about Mario Party 8?
I'd like to say very little, but since this is the first Wii Mario Party, let's give it a chance. You roll the dice by hitting the Wiimote up. A lot of the minigames use the Wiimote in intuitive ways. Whether you are holding a lasso, rowing a boat, or even shaking a soda, the Wiimote provides a fun experience.
Also new is the arrival of candy, a new way to screw your neighbor (which is what Mario Party is all about....making friends). Replacing orbs and hexes from the previous games, candy gives your player new abilities. They eat it, transform, and use that new ability. It can be hitting 3 dice blocks, turning into a ghost, or even a thwomp!
The new levels are also fun. My favorite is the train, but there's other boards with special game rules. For example, in Koopa's Tycoon Town, you acquire stars by purchasing special hotels when you pass them. But if an opponent bids higher, you lose all your stars! This provides a new way to play.
The characters are everyone you'd expect in a Mario game. Mario, Yoshi, Peach, and even Blooper? Yeah, Blooper.
I only gave this a lower score because I feel Nintendo needs to make a Mario Party game that sticks to its roots. the first 4 Mario Parties were fantastic games. But then Nintendo became a little lazy and pumped out way too many Mario Parties which were not up to par.
Also, the graphics could be better. They look fine, but when you want to view the map, they suck. When you are moving around the cursor to take a better look at the board, you can see all the blurry people and objects move by. Also it would be better if this was true 16:9 widescreen support.
Although this isn't a perfect Nintendo title, it was what Nintendo fans needed to tide them over until November.
Pros:
It's Mario fun!
Wiimote Controls
Interesting Levels
Cons:
Some Really Stupid Minigames
Needed a Bit More Polish
Total Score - 7.5/10
Friday, September 25, 2009
The Conduit
The Conduit (Wii)
The Conduit is a pretty mediocre shooter, that is if it was released on xBox or PS3. But for Wii's sake, it's the best one on the market. It's taken 3 years but we finally got a Wii FPS that isn't terrible.
Like I said, let's give this Wii FPS a chance, shall we? You play as Agent Ford, a kick-butt agent who was betrayed by the organization he works for, blah..blah..blah... seen this one before? Although The Conduit isn't light on story, it makes up for it.
The controls are fantabulous. I know that's not a word, but it does describe The Conduit's controls. You can customize anything, HUD placements, sensitivity, everything. This was The Conduit's main selling point for me. Once you do a little work, you will find the control scheme that is just right for you.
Like every FPS, you play through the levels in a linear way. The AI is terrible, however. They hardly ever take cover, and you see the same people like 20 times in one level. That brings me to another point: level design. It's very predictable and you almost know exactly when and where an enemy will show up.
The solo campaign is super short, about 5 or 6 hours. After reading all this, you probably thinking "Wow, The Conduit sucks!" but it really does not. Of all this stuff it lacks, it makes up for it all in the best multiplayer I've ever seen on the Wii. 12 players online, multiple game modes, Wii Speak? Whoa, yes it's true. Matchmaking is simple and takes about two minutes, and you can choose game rules, weapon set, and map. Some maps are awful, but some are fun like the Pentagon, the Sanctum, Streets, and the Warehouse. The only bad thing is that I always found myself playing Quick Match, no other modes. Because they are a lot of fun and I don't know why people don't choose them.
Well, that's about all The Conduit has to offer. It's not only a good shooter, but also a fantastic multiplayer game. It's only a shame that there's no local multiplayer, though.
Pros:
Epic Controls
Fantastic Online
Cons:
Level Design
Predictable Story
Overall: 8.0/10
The Conduit is a pretty mediocre shooter, that is if it was released on xBox or PS3. But for Wii's sake, it's the best one on the market. It's taken 3 years but we finally got a Wii FPS that isn't terrible.
Like I said, let's give this Wii FPS a chance, shall we? You play as Agent Ford, a kick-butt agent who was betrayed by the organization he works for, blah..blah..blah... seen this one before? Although The Conduit isn't light on story, it makes up for it.
The controls are fantabulous. I know that's not a word, but it does describe The Conduit's controls. You can customize anything, HUD placements, sensitivity, everything. This was The Conduit's main selling point for me. Once you do a little work, you will find the control scheme that is just right for you.
Like every FPS, you play through the levels in a linear way. The AI is terrible, however. They hardly ever take cover, and you see the same people like 20 times in one level. That brings me to another point: level design. It's very predictable and you almost know exactly when and where an enemy will show up.
The solo campaign is super short, about 5 or 6 hours. After reading all this, you probably thinking "Wow, The Conduit sucks!" but it really does not. Of all this stuff it lacks, it makes up for it all in the best multiplayer I've ever seen on the Wii. 12 players online, multiple game modes, Wii Speak? Whoa, yes it's true. Matchmaking is simple and takes about two minutes, and you can choose game rules, weapon set, and map. Some maps are awful, but some are fun like the Pentagon, the Sanctum, Streets, and the Warehouse. The only bad thing is that I always found myself playing Quick Match, no other modes. Because they are a lot of fun and I don't know why people don't choose them.
Well, that's about all The Conduit has to offer. It's not only a good shooter, but also a fantastic multiplayer game. It's only a shame that there's no local multiplayer, though.
Pros:
Epic Controls
Fantastic Online
Cons:
Level Design
Predictable Story
Overall: 8.0/10
Wednesday, September 23, 2009
Wii Sports Resort
Wii Sports Resort (Wii)
The original Wii Sports is the best-selling game of all time. I don't think it should count, since it is a pack-in with the Wii, but whatever. Nintendo hopes to advance it's popularity with a sequel, titled Wii Sports Resort. Wii Sports Resort takes place on Wuhu Island, and to get there you must skydive. I can't mention the games without mentioning the Wii Motion Plus. This adds extra sensors to the remote and makes it very responsive. You must calibrate it each time you put on Wii Sports Resort, but it didn't detract from anything. Let me tell you, this is motion control. It's like you are reaching out and touching the screen. It is terrific.
Wii Sports Resort consists of 12 sport mini games, 2 of which return from the original Wii Sports (Bowling and Golf). These sports range from Archery to Basketball to Dueling. They are very fun and require a lot of skill and practice. Here are a few of the sports:
1. Frisbee - In Frisbee, you can throw a frisbee to a cute dog, which is very relaxing, or you can hit the golf courses and play some Frolf.
2. Canoeing - This is one of the water-based games in Wii Sports Resort. You must move the Wiimote just like an oar, and reach the goal. It is very fun in 2 player.
3. Table Tennis - Essentially an update of the original tennis, Table Tennis has you rallying a ball back and forth across a table. This is one of my favorites.
4. Archery - Archery is a blast, and just like golf, you have to take into consideration the wind speed, and the distance you are from the target. Very fun.
These are just a few of the many sports in Wii Sports Resort. Another fun feature is the Stamp System, where you complete 5 fun challenges for each sport. These range from getting a 300 in Bowling, or sinking every shot in Basketball. This added a lot of replay value.
My only complaint is that if you want to play with friends, then you must buy extra Wii Motion Pluses. This was kind of annoying, but they are cheap, and easy to find.
Overall, you'll be playing Wii Sports Resort for years to come. It is truly a great Wii gem.
Another winner of the Joey's Choice Award, a no-brainer, really!
Pros:
Addictive Family Fun
Amazing Control
Lots, lots of games
A lot of replay value
Cons:
Multiplayer
Total Score - 10/10
The original Wii Sports is the best-selling game of all time. I don't think it should count, since it is a pack-in with the Wii, but whatever. Nintendo hopes to advance it's popularity with a sequel, titled Wii Sports Resort. Wii Sports Resort takes place on Wuhu Island, and to get there you must skydive. I can't mention the games without mentioning the Wii Motion Plus. This adds extra sensors to the remote and makes it very responsive. You must calibrate it each time you put on Wii Sports Resort, but it didn't detract from anything. Let me tell you, this is motion control. It's like you are reaching out and touching the screen. It is terrific.
Wii Sports Resort consists of 12 sport mini games, 2 of which return from the original Wii Sports (Bowling and Golf). These sports range from Archery to Basketball to Dueling. They are very fun and require a lot of skill and practice. Here are a few of the sports:
1. Frisbee - In Frisbee, you can throw a frisbee to a cute dog, which is very relaxing, or you can hit the golf courses and play some Frolf.
2. Canoeing - This is one of the water-based games in Wii Sports Resort. You must move the Wiimote just like an oar, and reach the goal. It is very fun in 2 player.
3. Table Tennis - Essentially an update of the original tennis, Table Tennis has you rallying a ball back and forth across a table. This is one of my favorites.
4. Archery - Archery is a blast, and just like golf, you have to take into consideration the wind speed, and the distance you are from the target. Very fun.
These are just a few of the many sports in Wii Sports Resort. Another fun feature is the Stamp System, where you complete 5 fun challenges for each sport. These range from getting a 300 in Bowling, or sinking every shot in Basketball. This added a lot of replay value.
My only complaint is that if you want to play with friends, then you must buy extra Wii Motion Pluses. This was kind of annoying, but they are cheap, and easy to find.
Overall, you'll be playing Wii Sports Resort for years to come. It is truly a great Wii gem.
Another winner of the Joey's Choice Award, a no-brainer, really!
Pros:
Addictive Family Fun
Amazing Control
Lots, lots of games
A lot of replay value
Cons:
Multiplayer
Total Score - 10/10
Labels:
archery,
canoe,
frisbee,
motion control,
wii,
wii motion plus,
wii sports resort,
wuhu island
Tuesday, September 22, 2009
Tuesday Quickie - September 22nd
This is a new fun thing I call the Tuesday Quickie. Basically what it is, is a quick glance at some upcoming games. Since Tuesday is my very busy day, I thought this'd be a great way to share some upcoming games with you guys and still have time for me to get to everything I need to do.
Tuesday, September 22nd
Spyborgs:
Publisher - Capcom
Developer - Bionic Games
Release - Today!
Genre - Adventure
Rating - ESRB T
Console - Wii
Quick Glance - In Spyborgs, players take on the role of 5 superheroes as they save the world. This Wii exclusive action-adventure brawler features great graphics, amazing co-op, cool combo system, and neat cinematics.
A Boy and His Blob:
Publisher - Majesco
Developer - WayForward
Release -October 13th
Genre - Platformer
Rating - ESRB E
Console - Wii
Quick Glance - A Boy and His Blob, a Wii update to the classic SNES game, stars a young boy who develops an unbreakable bond with an alien blob. Sounds weird, huh? Luckily, in this fun platformer, the blob can transform into certain things to help you platform through the levels, such as a trampoline or a parachute. All you need to do is feed him jelly beans!
The Legend of Zelda: Spirit Tracks:
Publisher - Nintendo
Developer - Nintendo
Release - December 7th
Genre - Adventure
Rating - RP
Console - DS
Quick Glance - I'm a huge Zelda fan. In Spirit Tracks, sort of the prominent sequel to 2007's Phantom Hourglass, you once again play as Link, as he travels across Hyrule in a......... train? Yes, a train. Also, in true Zelda-esque, you must clear temples and use lots of items. New to Spirit Tracks is a Deku Leaf Whirlwind thing which can blow foes back. Also new is a Indiana Jones-like whip, which Link can use. Also, Spirit Tracks lets you control those annoying Phantoms from the Temple of the Ocean King from Phantom Hourglass. The touch screen is also once again used to great use here. December 7th can't come any sooner!!
Tuesday, September 22nd
Spyborgs:
Publisher - Capcom
Developer - Bionic Games
Release - Today!
Genre - Adventure
Rating - ESRB T
Console - Wii
Quick Glance - In Spyborgs, players take on the role of 5 superheroes as they save the world. This Wii exclusive action-adventure brawler features great graphics, amazing co-op, cool combo system, and neat cinematics.
A Boy and His Blob:
Publisher - Majesco
Developer - WayForward
Release -October 13th
Genre - Platformer
Rating - ESRB E
Console - Wii
Quick Glance - A Boy and His Blob, a Wii update to the classic SNES game, stars a young boy who develops an unbreakable bond with an alien blob. Sounds weird, huh? Luckily, in this fun platformer, the blob can transform into certain things to help you platform through the levels, such as a trampoline or a parachute. All you need to do is feed him jelly beans!
The Legend of Zelda: Spirit Tracks:
Publisher - Nintendo
Developer - Nintendo
Release - December 7th
Genre - Adventure
Rating - RP
Console - DS
Quick Glance - I'm a huge Zelda fan. In Spirit Tracks, sort of the prominent sequel to 2007's Phantom Hourglass, you once again play as Link, as he travels across Hyrule in a......... train? Yes, a train. Also, in true Zelda-esque, you must clear temples and use lots of items. New to Spirit Tracks is a Deku Leaf Whirlwind thing which can blow foes back. Also new is a Indiana Jones-like whip, which Link can use. Also, Spirit Tracks lets you control those annoying Phantoms from the Temple of the Ocean King from Phantom Hourglass. The touch screen is also once again used to great use here. December 7th can't come any sooner!!
Labels:
a boy and his blob,
legend of zelda,
quickie,
spirit tracks,
spyborgs,
tuesday
Excitebots: Trick Racing
Excitebots: Trick Racing (Wii)
This sequel to the 2006 hit, Excitetruck, is a big leap toward the hardcore racers. Instead of racing trucks, you're racing insect bots, such as a ladybug, mantis, and even a hummingbird. At first glance, it may seem kinda strange, but it really is a fun game.
The game consists of an Excitemode, where you race through exciting locations throughout the globe, including Mexico, Canada, and Tasmania. These levels don't disappoint, and are full of hidden paths and places to do tricks. Another mode is the Poker Race, where you race around a track to cash in the best poker hand. It's a weird game I think, but some might enjoy it. Finally, there's online, where you race against 6 other players, and you can bet stars.
The game is all about performing high-flying stunts, tricks, and flips in order to gain stars throughout the race. As in the first game, there are little boxes which can change the environment or give you an item.
There are many bars and opportunities to do tricks throughout each race. When your bot approaches a red bar, it automatically starts spinning around it and you have to match its rotations with the Wii Wheel. It's hard to get the hang of, but you'll eventually get it perfect every time. On yellow bars, flip bars, and elevator bars, your bot will latch on and start spinning, you must then thrust the Wheel forward at the right time, and you'll get a ton of stars.
Other opportunities to gain stars include doing air flips, crashing into other bots, or participating in one of the many minigames throughout the race. These consist of soccer, bowling, darts, and even throwing a pie at a clown. What the??? These are really fun and can get you a bunch of stars, but an opponent ahead of you could ruin it.
This is a racing game where getting first isn't always everything. Sure, you'll get a 50 star bonus, but a person who comes in third or so could still win because they might've done more stunts and achieved more stars than you. Online, there's also a multiplier on the amount of stars you get. The higher you place, the higher the multiplier will be.
Overall, this is a great racing game, and is considerably better than Mario Kart in my opinion. Try it first, and then if you really enjoy it like I did, then purchase it. It's even cheaper than its predecessor, so why not??
Pros:
Addictive Fun
Great Online
Good Control
Cons:
Some Frame Rate Issue
Overall - 8.3/10
This sequel to the 2006 hit, Excitetruck, is a big leap toward the hardcore racers. Instead of racing trucks, you're racing insect bots, such as a ladybug, mantis, and even a hummingbird. At first glance, it may seem kinda strange, but it really is a fun game.
The game consists of an Excitemode, where you race through exciting locations throughout the globe, including Mexico, Canada, and Tasmania. These levels don't disappoint, and are full of hidden paths and places to do tricks. Another mode is the Poker Race, where you race around a track to cash in the best poker hand. It's a weird game I think, but some might enjoy it. Finally, there's online, where you race against 6 other players, and you can bet stars.
The game is all about performing high-flying stunts, tricks, and flips in order to gain stars throughout the race. As in the first game, there are little boxes which can change the environment or give you an item.
There are many bars and opportunities to do tricks throughout each race. When your bot approaches a red bar, it automatically starts spinning around it and you have to match its rotations with the Wii Wheel. It's hard to get the hang of, but you'll eventually get it perfect every time. On yellow bars, flip bars, and elevator bars, your bot will latch on and start spinning, you must then thrust the Wheel forward at the right time, and you'll get a ton of stars.
Other opportunities to gain stars include doing air flips, crashing into other bots, or participating in one of the many minigames throughout the race. These consist of soccer, bowling, darts, and even throwing a pie at a clown. What the??? These are really fun and can get you a bunch of stars, but an opponent ahead of you could ruin it.
This is a racing game where getting first isn't always everything. Sure, you'll get a 50 star bonus, but a person who comes in third or so could still win because they might've done more stunts and achieved more stars than you. Online, there's also a multiplier on the amount of stars you get. The higher you place, the higher the multiplier will be.
Overall, this is a great racing game, and is considerably better than Mario Kart in my opinion. Try it first, and then if you really enjoy it like I did, then purchase it. It's even cheaper than its predecessor, so why not??
Pros:
Addictive Fun
Great Online
Good Control
Cons:
Some Frame Rate Issue
Overall - 8.3/10
Monday, September 21, 2009
Indiana Jones and the Staff of Kings
Indiana Jones and the Staff of Kings (Wii)
The past Indy adventure wasn't the greatest. Although grossing over 300 million at the box office, it lacked a true Indy adventure. Lucasarts hopes to redeem themselves with Indiana Jones and the Staff of Kings, for the Wii, PS2, and DS gaming systems. This review is for the Wii version.
The story is very intriguing so far. It revolves around Indy's quest for the Staff of Moses. It is set in 1939, and features many locales spanning from San Francisco to Panama.
Of course, Indy's greatest weapon is his mind, and he'd much rather come into a brawl the easy way than the hard way. That being said, if you want to avoid a head-on brawl, then search for an alternate route. The combat is where this game shines. Of course, what Indy game would be complete without mention of his whip, which couldn't be represented better in Staff of Kings. You can whip it by pressing B and swinging the remote like a whip. You use the whip for combat, grabbing items, and swinging across trenches.
During combat, you swing the Wii remote and Nunchuck wildly until you kill someone. You can pick up weapons, such as a shovel, a broom, or a stick, and use them against your foes. Of course, they can use them, too. Another cool feature is grappling, which means grabbing the enemy and ramming him into anything nearby, such as a gong, a desk, or even an aquarium. Sometimes, I saw myself just swinging the remotes wildly and not relying on the environment at all. I think the developers could've done a better job in the combat.
I'm not yet sold on the scenes where Indy must use his Revolver. They are difficult, and the enemies are very adept with a gun, and you just started. With that being said, I had to go through these levels quite a few times, and this means watching the cut scenes. This became annoying.
Another bothersome thing is that whenever I needed to interact with the environment (i.e. swing over a trench, or sneak across a ledge), it took me a while to find where to do this. And I usually ended up falling to my doom while trying to place my footing correctly.
The motion controls work very well, and you use them not just for fighting enemies, but also lighting torches and swinging items around, and much more.
The graphics are just fine, not great, not bad, just ok. There were a little frame rate issues, especially in a level where a building was on fire, but this issue quickly resolved itself later in the game.
Is Indy's latest adventure top-notch, or does it fall short? I think it has as many hits as it does misses, but this is still a fun adventure game. Rent it first.
Pros:
Fun Overall Adventure
Nice Story
Cons:
So and So Combat
Frame Rate
Some Control Issues
OVERALL: 5.9/10
The past Indy adventure wasn't the greatest. Although grossing over 300 million at the box office, it lacked a true Indy adventure. Lucasarts hopes to redeem themselves with Indiana Jones and the Staff of Kings, for the Wii, PS2, and DS gaming systems. This review is for the Wii version.
The story is very intriguing so far. It revolves around Indy's quest for the Staff of Moses. It is set in 1939, and features many locales spanning from San Francisco to Panama.
Of course, Indy's greatest weapon is his mind, and he'd much rather come into a brawl the easy way than the hard way. That being said, if you want to avoid a head-on brawl, then search for an alternate route. The combat is where this game shines. Of course, what Indy game would be complete without mention of his whip, which couldn't be represented better in Staff of Kings. You can whip it by pressing B and swinging the remote like a whip. You use the whip for combat, grabbing items, and swinging across trenches.
During combat, you swing the Wii remote and Nunchuck wildly until you kill someone. You can pick up weapons, such as a shovel, a broom, or a stick, and use them against your foes. Of course, they can use them, too. Another cool feature is grappling, which means grabbing the enemy and ramming him into anything nearby, such as a gong, a desk, or even an aquarium. Sometimes, I saw myself just swinging the remotes wildly and not relying on the environment at all. I think the developers could've done a better job in the combat.
I'm not yet sold on the scenes where Indy must use his Revolver. They are difficult, and the enemies are very adept with a gun, and you just started. With that being said, I had to go through these levels quite a few times, and this means watching the cut scenes. This became annoying.
Another bothersome thing is that whenever I needed to interact with the environment (i.e. swing over a trench, or sneak across a ledge), it took me a while to find where to do this. And I usually ended up falling to my doom while trying to place my footing correctly.
The motion controls work very well, and you use them not just for fighting enemies, but also lighting torches and swinging items around, and much more.
The graphics are just fine, not great, not bad, just ok. There were a little frame rate issues, especially in a level where a building was on fire, but this issue quickly resolved itself later in the game.
Is Indy's latest adventure top-notch, or does it fall short? I think it has as many hits as it does misses, but this is still a fun adventure game. Rent it first.
Pros:
Fun Overall Adventure
Nice Story
Cons:
So and So Combat
Frame Rate
Some Control Issues
OVERALL: 5.9/10
Electrode/Golem Fuse
Professor Layton and the Curious Village
Professor Layton and the Curious Village (DS)
This is a great DS gem. It is personally my favorite DS game, and the most edutaining game I've ever played!
The story is terrific. You play as Professor Layton, a master puzzle solver, and his young apprentice, named Luke. They are both called to investigate a curious village (hence the title), and eventually get sucked into a huge complex story. I had to play through it twice to understand it fully! I'm not going to spoil anything here, however.
The gameplay is simple. To navigate, just tap the shoe in the bottom right (or left, I can't remember) and pick a way to move. All the citizens in St. Mystere (the town), are obsessed with puzzles, and usually ask Layton and Luke for help. Completing a puzzle rewards you with Picarats (sort of the currency) and sometimes a little widget used in mini-games. Luckily, if you get stuck in a puzzle (and trust me, you will), there are many hint coins scattered around town. You just tap to find them, and you can use up to 3 in each puzzle.
The puzzles are fantastic and very challenging. I'll admit, I had to cheat once or twice on the later puzzles. Almost every puzzle utilizes the touch screen, and this works great. Whether you're sliding a raft across a river, or selecting pitchers of juice, it works great. Some types of puzzles, such as the Too Many Queens, will appear a few times throughout the game, obviously getting tougher and tougher each time.
That's pretty much all there is to Professor Layton and the Curious Village. It is definitely the best DS game money can buy in my own opinion. Puzzle nerds, get this. Even if you're not a puzzle nerd, anyone can enjoy this. A sequel, Professor Layton and the Diabolical Box, is in the works, and will be out on August 24th.
I've given this a great score and a Joey's Choice Award, both no-brainers. So stop reading this and go join Layton and Luke on their quests!
Pros:
Very Edutaining
Fantastic Story
Touch Screen Controls
Cons:
Hard Puzzles!
Overall - 9.8/10
This is a great DS gem. It is personally my favorite DS game, and the most edutaining game I've ever played!
The story is terrific. You play as Professor Layton, a master puzzle solver, and his young apprentice, named Luke. They are both called to investigate a curious village (hence the title), and eventually get sucked into a huge complex story. I had to play through it twice to understand it fully! I'm not going to spoil anything here, however.
The gameplay is simple. To navigate, just tap the shoe in the bottom right (or left, I can't remember) and pick a way to move. All the citizens in St. Mystere (the town), are obsessed with puzzles, and usually ask Layton and Luke for help. Completing a puzzle rewards you with Picarats (sort of the currency) and sometimes a little widget used in mini-games. Luckily, if you get stuck in a puzzle (and trust me, you will), there are many hint coins scattered around town. You just tap to find them, and you can use up to 3 in each puzzle.
The puzzles are fantastic and very challenging. I'll admit, I had to cheat once or twice on the later puzzles. Almost every puzzle utilizes the touch screen, and this works great. Whether you're sliding a raft across a river, or selecting pitchers of juice, it works great. Some types of puzzles, such as the Too Many Queens, will appear a few times throughout the game, obviously getting tougher and tougher each time.
That's pretty much all there is to Professor Layton and the Curious Village. It is definitely the best DS game money can buy in my own opinion. Puzzle nerds, get this. Even if you're not a puzzle nerd, anyone can enjoy this. A sequel, Professor Layton and the Diabolical Box, is in the works, and will be out on August 24th.
I've given this a great score and a Joey's Choice Award, both no-brainers. So stop reading this and go join Layton and Luke on their quests!
Pros:
Very Edutaining
Fantastic Story
Touch Screen Controls
Cons:
Hard Puzzles!
Overall - 9.8/10
Punch-Out!!
Punch-Out!!
I am reviewing the new Wii Punch-Out!!
The revival of the Punch-Out!! series is about as awesome as Family Guy. The original Punch-Out!! came out for the NES in 1984, and it was a great boxing game, with many lovable characters and a super high difficulty. Speaking of super, the sequel, Super Punch-Out!! came out for the SNES back in 1994 and featured new graphics and vibrant colors.
The new Punch-Out!! for the Wii console, is generally the same as the NES original, with a few twists thrown in. It's main selling point is the addition of motion controls, and with a few jabs from the Wiimote or Nunchuck, you'll be flying through the circuits in no time. Of course, in old NES ways, you can set the Wiimote on its' side and play it like a classic controller, using 1 and 2 to deliver punches. You can also play with the Balance Board, but why would anyone want to do that?? Haha
Of course, if this Punch-Out!! is supposed to be "NEW," what's so new about it. Other than the sweet character animations and graphics, which by the way are fantastic, this new game features star punches, which Little Mac receives by jabbing the opponent and the right time (or when they flash red, you have to be quick!!). You can get up to 3 at once, and the more you have, the more devastating the uppercut will be. Once you get hit, though, you lose all the stars you've collected. Another new addition is the inclusion of Disco Kid, a new fighter from New York who seems a little.........off (*cough* gay *cough*). He is included, along with 12 other characters from the original NES and SNES titles, and they couldn't be better represented.
So what makes this new Punch-Out!! for the Wii so great? Well, other than vibrant graphics, and new and old elements, the other fantastic thing that made the original so great, is it's high difficulty level. You'd think Nintendo would tone it down so your 70 year old grandma, or 5 year old son could play without frustration. NO! This game is definitely one of the most difficult Wii games out there, and hardcore gamers will be in for a treat.
Luckily, with that being said, I went through the 3 circuits hoping they would be a cinch and I was beaten senseless countless times after Bear Hugger. ROFL. Luckily, Doc Louis, you're trainer, who gives you funny advice, sets up holograms for you to practice on, without screwing up your record.
The game consists of 3 main modes. Career, which has you advance through the Circuits as Little Mac, and eventually claim the Champion Belt. However, after that, you have to battle every opponent once more, this times with new moves and costumes. This was a very welcome addition for me. Another mode is exhibition, where you can face-off against any opponent you choose. Also, every opponent has a set of 3 challenges to complete, which was very cool. The other mode is multiplayer, which I haven't tried yet, though.
Each match consists of 3 rounds and each round is 3 minutes long. You try to TKO or KO your opponent by the last round, or the referee will decide the winner. A TKO is where you knock down your opponent 3 times in one round (wow, 3 is the magic number here). A KO is where the opponent does not get up after a count of 10, or you deliver a one-hit KO punch, which has a cool cinematic ending.
Overall, this is a fantastic revival of a classic series. The only reason it gets a 9.2 is because I would've liked more characters. And, other developers, if you're looking for a way to revive classic games, take a look at Punch-Out!! Wii.
Pros:
Great Revival
Beautiful Graphics
Neat Controls
Cons:
Not Enough Characters
Overall - 9.2/10
I am reviewing the new Wii Punch-Out!!
The revival of the Punch-Out!! series is about as awesome as Family Guy. The original Punch-Out!! came out for the NES in 1984, and it was a great boxing game, with many lovable characters and a super high difficulty. Speaking of super, the sequel, Super Punch-Out!! came out for the SNES back in 1994 and featured new graphics and vibrant colors.
The new Punch-Out!! for the Wii console, is generally the same as the NES original, with a few twists thrown in. It's main selling point is the addition of motion controls, and with a few jabs from the Wiimote or Nunchuck, you'll be flying through the circuits in no time. Of course, in old NES ways, you can set the Wiimote on its' side and play it like a classic controller, using 1 and 2 to deliver punches. You can also play with the Balance Board, but why would anyone want to do that?? Haha
Of course, if this Punch-Out!! is supposed to be "NEW," what's so new about it. Other than the sweet character animations and graphics, which by the way are fantastic, this new game features star punches, which Little Mac receives by jabbing the opponent and the right time (or when they flash red, you have to be quick!!). You can get up to 3 at once, and the more you have, the more devastating the uppercut will be. Once you get hit, though, you lose all the stars you've collected. Another new addition is the inclusion of Disco Kid, a new fighter from New York who seems a little.........off (*cough* gay *cough*). He is included, along with 12 other characters from the original NES and SNES titles, and they couldn't be better represented.
So what makes this new Punch-Out!! for the Wii so great? Well, other than vibrant graphics, and new and old elements, the other fantastic thing that made the original so great, is it's high difficulty level. You'd think Nintendo would tone it down so your 70 year old grandma, or 5 year old son could play without frustration. NO! This game is definitely one of the most difficult Wii games out there, and hardcore gamers will be in for a treat.
Luckily, with that being said, I went through the 3 circuits hoping they would be a cinch and I was beaten senseless countless times after Bear Hugger. ROFL. Luckily, Doc Louis, you're trainer, who gives you funny advice, sets up holograms for you to practice on, without screwing up your record.
The game consists of 3 main modes. Career, which has you advance through the Circuits as Little Mac, and eventually claim the Champion Belt. However, after that, you have to battle every opponent once more, this times with new moves and costumes. This was a very welcome addition for me. Another mode is exhibition, where you can face-off against any opponent you choose. Also, every opponent has a set of 3 challenges to complete, which was very cool. The other mode is multiplayer, which I haven't tried yet, though.
Each match consists of 3 rounds and each round is 3 minutes long. You try to TKO or KO your opponent by the last round, or the referee will decide the winner. A TKO is where you knock down your opponent 3 times in one round (wow, 3 is the magic number here). A KO is where the opponent does not get up after a count of 10, or you deliver a one-hit KO punch, which has a cool cinematic ending.
Overall, this is a fantastic revival of a classic series. The only reason it gets a 9.2 is because I would've liked more characters. And, other developers, if you're looking for a way to revive classic games, take a look at Punch-Out!! Wii.
Pros:
Great Revival
Beautiful Graphics
Neat Controls
Cons:
Not Enough Characters
Overall - 9.2/10
Welcome to My Blog!
I'm Joey! I absolutely love video games and anything to do with them. On this blog, I will posting my reviews of games I own, or games I've played. I will mostly be doing Nintendo Wii, DS, or any other Nintendo console's reviews, but who knows? I may throw out a few non-Nintendo reviews. I hope you have a great time here and spread the word!
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