Here's my newest fuse. It's a Magnemite/Diglett fuse.
Thursday, January 7, 2010
The Legend of Zelda: Spirit Tracks
The Legend of Zelda: Spirit Tracks (DS)
Sorry for the blog shutdown, guys, I'll be back for a bit.
The Legend of Zelda: Spirit Tracks is the successor to the first Zelda DS, Phantom Hourglass. PH was fun, but it required you to revisit the same temple about, what, 4 or 5 times? That's too much. Spirit Tracks takes everything bad about PH, and takes it to a whole new level.
Since Zelda games are heavy on story, I'm just gonna give you the rundown. Link is now a train conductor, and is on his way to get his official certificate in Castle Town. He meets Zelda, and they set off for the Spirit Tower, a creepy huge tower looming in the center of Hyrule. It's certainly seen better days, and it's the cause of the Spirt Tracks' (railroad tracks) disappearances all about Hyrule. When they get there, they are ambushed and some dude kills Zelda! That's right. Kills her. Link brings her soul to life at the Spirit Tower, with help of an old lady, and she tells them a big long story.
Spirit Tracks follows a linear format, but with added twists throughout. First, you must retrieve the Spirit Maps from different floors of the Spirit Tower. You get these with the help of your pal Zelda, who's soul is in disguise in a Phantom's costume. Then, you set out to the realm's sanctuary, learn a song, and clear the zone's temple and restore the power to the tracks, then repeat.
The graphics looks great, one of DS's best, and are a step-up from the 2007 predecessor. Control is simple, use the stylus to move Link, just tap and he'll come running. Double-tap to roll, and swipe to slash your sword. The train is one of the biggest additions to Spirit Tracks, and it is incredible. Much better than any of his old boats, the Spirit Train is a great new addition to the Zelda Transportation Library. You trace your route on the map, and off you go, controlling your speed, firing enemies with your cannon, and avoiding enemy trains.
It's a Zelda game, and what's a Zelda game without new items? Spirit Tracks boasts some old favorites, such as the boomerang, bow and arrow, and bombs, all which use great stylus control (especially the boomerang). New items include the Deku Fan, which you blow into the microphone to send a gust of one flying. Perfect for stunning enemies, activating fans, and getting items. The other new item is the Whip Snake, a Indiana Jones-esque whip. Link uses this to attack enemies, swing over pits, and access new areas. Both are great. I would've liked to see the Clawshot somehow incorporated into the DS, but that's just me.
There's a lot of depth and replay value to ST. Spawnning 5 incredible dungeons, tons of villages and places to explore, and fun addictive minigames such as hunting rabbits, stamp collecting, and collecting treasure. The bosses in ST once span both screens, like in PH, but these are much interesting. Each have unique ways to beat them, usually using the item you aquired, and are very tough.
The biggest new addition, in my opinion, is the Spirit Flute, which may even beat the Ocarina in best Zelda Instrument Category. Playing is simple, just drag along the bottom screen to move the flute to its respective holes, and then blow into the DS microphone. You use the flute to restore the Spirit Tracks's power with duets from the Lokomos, access new hidden items, and much more.
That about wraps up the ST review. It beats Phantom Hourglass in every way imaginable, and is one of the best DS games out there. Buy it.
Pros:
Great Zelda Adventure
New Items, Dungeons, and Quests
Spirit Flute
Cons:
Linearity
Overall: 9.5/10
Sorry for the blog shutdown, guys, I'll be back for a bit.
The Legend of Zelda: Spirit Tracks is the successor to the first Zelda DS, Phantom Hourglass. PH was fun, but it required you to revisit the same temple about, what, 4 or 5 times? That's too much. Spirit Tracks takes everything bad about PH, and takes it to a whole new level.
Since Zelda games are heavy on story, I'm just gonna give you the rundown. Link is now a train conductor, and is on his way to get his official certificate in Castle Town. He meets Zelda, and they set off for the Spirit Tower, a creepy huge tower looming in the center of Hyrule. It's certainly seen better days, and it's the cause of the Spirt Tracks' (railroad tracks) disappearances all about Hyrule. When they get there, they are ambushed and some dude kills Zelda! That's right. Kills her. Link brings her soul to life at the Spirit Tower, with help of an old lady, and she tells them a big long story.
Spirit Tracks follows a linear format, but with added twists throughout. First, you must retrieve the Spirit Maps from different floors of the Spirit Tower. You get these with the help of your pal Zelda, who's soul is in disguise in a Phantom's costume. Then, you set out to the realm's sanctuary, learn a song, and clear the zone's temple and restore the power to the tracks, then repeat.
The graphics looks great, one of DS's best, and are a step-up from the 2007 predecessor. Control is simple, use the stylus to move Link, just tap and he'll come running. Double-tap to roll, and swipe to slash your sword. The train is one of the biggest additions to Spirit Tracks, and it is incredible. Much better than any of his old boats, the Spirit Train is a great new addition to the Zelda Transportation Library. You trace your route on the map, and off you go, controlling your speed, firing enemies with your cannon, and avoiding enemy trains.
It's a Zelda game, and what's a Zelda game without new items? Spirit Tracks boasts some old favorites, such as the boomerang, bow and arrow, and bombs, all which use great stylus control (especially the boomerang). New items include the Deku Fan, which you blow into the microphone to send a gust of one flying. Perfect for stunning enemies, activating fans, and getting items. The other new item is the Whip Snake, a Indiana Jones-esque whip. Link uses this to attack enemies, swing over pits, and access new areas. Both are great. I would've liked to see the Clawshot somehow incorporated into the DS, but that's just me.
There's a lot of depth and replay value to ST. Spawnning 5 incredible dungeons, tons of villages and places to explore, and fun addictive minigames such as hunting rabbits, stamp collecting, and collecting treasure. The bosses in ST once span both screens, like in PH, but these are much interesting. Each have unique ways to beat them, usually using the item you aquired, and are very tough.
The biggest new addition, in my opinion, is the Spirit Flute, which may even beat the Ocarina in best Zelda Instrument Category. Playing is simple, just drag along the bottom screen to move the flute to its respective holes, and then blow into the DS microphone. You use the flute to restore the Spirit Tracks's power with duets from the Lokomos, access new hidden items, and much more.
That about wraps up the ST review. It beats Phantom Hourglass in every way imaginable, and is one of the best DS games out there. Buy it.
Pros:
Great Zelda Adventure
New Items, Dungeons, and Quests
Spirit Flute
Cons:
Linearity
Overall: 9.5/10
Labels:
ds,
legend of zelda,
phantom hourglass,
spirit flute,
spirit tracks
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