As both Zelda entries for the Nintendo DS, Phantom Hourglass and Spirit Tracks weren't exactly what Zelda fans were looking for. They were too similar, and too similar to other additions to the franchise, namely Wind Waker. Therefore, I'm going to explain which is better, for your buying sake. Spirit Tracks is definitely better than Phantom Hourglass, for a variety of reasons.
First, the mode of transportation. We already saw a boat in Wind Waker, so boating in PH was no real thrill, and it felt like a chore, and kind of an afterthought. There weren't nearly as many islands in PH as there were in WW, and you lost the sense of exploration like there was in WW when you were exploring a gigantic 7x7 map. In ST, however, we were introduced to train conductor Link, traveling around Hyrule on a steam locomotive. This worked great. The touch controls were easy to use, the cannon was a blast (lol), and it was just much more exciting, as you explored all four regions. You also got a sense of discovery, thinking, "what's around this bend?", and you were enticed to explore.
Second, the central dungeon, as explained above. PH had the Temple of the Ocean King, which you were required to return to and re-explore after each main dungeon. The hourglass gimmick was fun, and racing around the temple before time ran out was a bit nerve-wracking and exciting, but having to re-visit the temple upwards to 5 times was a real chore, and it just became not fun after the first few times. ST kept this same idea of a central dungeon, but it was presented differently. After completing each realm, you unlocked another floor of the tower, and this was completely different from the floor below it, presenting a wholly original challenge each time.
Third, the gameplay that made ST great just wasn't there in PH. PH felt way too similar to WW, and while, I wouldn't mind that, I don't want two identical clones, they have to be at least a bit unique. ST felt new, and even with the similar graphical style, I didn't let that stop me from enjoying an adventure different from PH. Having Zelda along for the ride was a welcome treat, and a constant companion with you was a nice change in the formula. The items in ST were also better suited for the type of game that it is. For example, in PH you receive items identical to games before it, not providing you with much variety, but rather with a sense of deja-vu. ST, on the other hand, had the whip, which was all new, and it was used in very unique ways both in and outside the ocean realm. Also, the deku spinning thing was also cool, and it made for different and more challenging puzzles. The last element that trumps PH is the addition of the Spirit Flute. Similar to the Ocarina and Wind Waker, the spirit flute allowed you to play various songs to trigger outside events. The DS microphone and stylus were put to great use, and, although not very bus-friendly, it was a lot of fun playing the duets with the lokomos.
Showing posts with label phantom hourglass. Show all posts
Showing posts with label phantom hourglass. Show all posts
Tuesday, September 6, 2011
Thursday, January 7, 2010
The Legend of Zelda: Spirit Tracks
The Legend of Zelda: Spirit Tracks (DS)
Sorry for the blog shutdown, guys, I'll be back for a bit.
The Legend of Zelda: Spirit Tracks is the successor to the first Zelda DS, Phantom Hourglass. PH was fun, but it required you to revisit the same temple about, what, 4 or 5 times? That's too much. Spirit Tracks takes everything bad about PH, and takes it to a whole new level.
Since Zelda games are heavy on story, I'm just gonna give you the rundown. Link is now a train conductor, and is on his way to get his official certificate in Castle Town. He meets Zelda, and they set off for the Spirit Tower, a creepy huge tower looming in the center of Hyrule. It's certainly seen better days, and it's the cause of the Spirt Tracks' (railroad tracks) disappearances all about Hyrule. When they get there, they are ambushed and some dude kills Zelda! That's right. Kills her. Link brings her soul to life at the Spirit Tower, with help of an old lady, and she tells them a big long story.
Spirit Tracks follows a linear format, but with added twists throughout. First, you must retrieve the Spirit Maps from different floors of the Spirit Tower. You get these with the help of your pal Zelda, who's soul is in disguise in a Phantom's costume. Then, you set out to the realm's sanctuary, learn a song, and clear the zone's temple and restore the power to the tracks, then repeat.
The graphics looks great, one of DS's best, and are a step-up from the 2007 predecessor. Control is simple, use the stylus to move Link, just tap and he'll come running. Double-tap to roll, and swipe to slash your sword. The train is one of the biggest additions to Spirit Tracks, and it is incredible. Much better than any of his old boats, the Spirit Train is a great new addition to the Zelda Transportation Library. You trace your route on the map, and off you go, controlling your speed, firing enemies with your cannon, and avoiding enemy trains.
It's a Zelda game, and what's a Zelda game without new items? Spirit Tracks boasts some old favorites, such as the boomerang, bow and arrow, and bombs, all which use great stylus control (especially the boomerang). New items include the Deku Fan, which you blow into the microphone to send a gust of one flying. Perfect for stunning enemies, activating fans, and getting items. The other new item is the Whip Snake, a Indiana Jones-esque whip. Link uses this to attack enemies, swing over pits, and access new areas. Both are great. I would've liked to see the Clawshot somehow incorporated into the DS, but that's just me.
There's a lot of depth and replay value to ST. Spawnning 5 incredible dungeons, tons of villages and places to explore, and fun addictive minigames such as hunting rabbits, stamp collecting, and collecting treasure. The bosses in ST once span both screens, like in PH, but these are much interesting. Each have unique ways to beat them, usually using the item you aquired, and are very tough.
The biggest new addition, in my opinion, is the Spirit Flute, which may even beat the Ocarina in best Zelda Instrument Category. Playing is simple, just drag along the bottom screen to move the flute to its respective holes, and then blow into the DS microphone. You use the flute to restore the Spirit Tracks's power with duets from the Lokomos, access new hidden items, and much more.
That about wraps up the ST review. It beats Phantom Hourglass in every way imaginable, and is one of the best DS games out there. Buy it.
Pros:
Great Zelda Adventure
New Items, Dungeons, and Quests
Spirit Flute
Cons:
Linearity
Overall: 9.5/10
Sorry for the blog shutdown, guys, I'll be back for a bit.
The Legend of Zelda: Spirit Tracks is the successor to the first Zelda DS, Phantom Hourglass. PH was fun, but it required you to revisit the same temple about, what, 4 or 5 times? That's too much. Spirit Tracks takes everything bad about PH, and takes it to a whole new level.
Since Zelda games are heavy on story, I'm just gonna give you the rundown. Link is now a train conductor, and is on his way to get his official certificate in Castle Town. He meets Zelda, and they set off for the Spirit Tower, a creepy huge tower looming in the center of Hyrule. It's certainly seen better days, and it's the cause of the Spirt Tracks' (railroad tracks) disappearances all about Hyrule. When they get there, they are ambushed and some dude kills Zelda! That's right. Kills her. Link brings her soul to life at the Spirit Tower, with help of an old lady, and she tells them a big long story.
Spirit Tracks follows a linear format, but with added twists throughout. First, you must retrieve the Spirit Maps from different floors of the Spirit Tower. You get these with the help of your pal Zelda, who's soul is in disguise in a Phantom's costume. Then, you set out to the realm's sanctuary, learn a song, and clear the zone's temple and restore the power to the tracks, then repeat.
The graphics looks great, one of DS's best, and are a step-up from the 2007 predecessor. Control is simple, use the stylus to move Link, just tap and he'll come running. Double-tap to roll, and swipe to slash your sword. The train is one of the biggest additions to Spirit Tracks, and it is incredible. Much better than any of his old boats, the Spirit Train is a great new addition to the Zelda Transportation Library. You trace your route on the map, and off you go, controlling your speed, firing enemies with your cannon, and avoiding enemy trains.
It's a Zelda game, and what's a Zelda game without new items? Spirit Tracks boasts some old favorites, such as the boomerang, bow and arrow, and bombs, all which use great stylus control (especially the boomerang). New items include the Deku Fan, which you blow into the microphone to send a gust of one flying. Perfect for stunning enemies, activating fans, and getting items. The other new item is the Whip Snake, a Indiana Jones-esque whip. Link uses this to attack enemies, swing over pits, and access new areas. Both are great. I would've liked to see the Clawshot somehow incorporated into the DS, but that's just me.
There's a lot of depth and replay value to ST. Spawnning 5 incredible dungeons, tons of villages and places to explore, and fun addictive minigames such as hunting rabbits, stamp collecting, and collecting treasure. The bosses in ST once span both screens, like in PH, but these are much interesting. Each have unique ways to beat them, usually using the item you aquired, and are very tough.
The biggest new addition, in my opinion, is the Spirit Flute, which may even beat the Ocarina in best Zelda Instrument Category. Playing is simple, just drag along the bottom screen to move the flute to its respective holes, and then blow into the DS microphone. You use the flute to restore the Spirit Tracks's power with duets from the Lokomos, access new hidden items, and much more.
That about wraps up the ST review. It beats Phantom Hourglass in every way imaginable, and is one of the best DS games out there. Buy it.
Pros:
Great Zelda Adventure
New Items, Dungeons, and Quests
Spirit Flute
Cons:
Linearity
Overall: 9.5/10
Labels:
ds,
legend of zelda,
phantom hourglass,
spirit flute,
spirit tracks
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