Fluidity (WiiWare)
This is my first WiiWare review, so bear with me. Fluidity is a unique puzzle game in which you control water and its many forms. The game is built on an impressive physics engine with very cool effects. The goal of the game is to save Aquaticus, a book overridden with an evil black goo called the Influence. You do this by collecting the 90+ rainbow drops scattered throughout four chapters.
Fluidity's gameplay is where it shines the most. You control water by tilting the Wiimote and moving it left to right. You can jump by lifting the Wiimote up, and you'll acquire new skills such as the ability to gather your water in a ball, and these are assigned to different buttons. Although I can't help feeling that this game is more suited to the iPhone, it still works really well on Wii. As said before, you not only control water, but also a cloud and a block of ice, both adding new elements to the great gameplay.
To get your precious rainbow drops, there are a variety of challenges throughout each chapter to take on. You may be putting out a fire, or collecting a fish back into its bowl, and the formula never gets old. The main game will take a while to complete, with 90+ rainbow drops, bonus puzzle pieces to collect, and mini-games to play.
The graphics in Fluidity are decent, with cute cartoony villages mixed in with dark, influence-ridden caverns. Everything bursts with color, and it looks good on the Wii. The sound is boring, with elevator music being played on repeat throughout each page of the book.
At 1200 Wii Points, Fluidity is a bit pricey, but it's worth it thanks to a cool physics engine and great gameplay.
Pros:
Awesome Physics Engine
Great Gameplay
Cons:
Music
High Price
Overall: 8.0/10.0
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